Skip to the content
Tractor & TwineA field notebook on browser farm games
Read in

Field guides

How to choose a browser farm that fits your week

Screenshots sell farms. Schedules keep them. Here's how to pick one you'll still enjoy in a month.

Start with your clock

Every browser farm runs on timers. Crops ripen, animals need feeding, workshops finish a batch. The game is designed so that you come back when something is ready. So the first question isn't which farm looks nicest, it's when you can come back. If you have a few minutes several times a day, a game built for short visits will feel generous. If you can sit down once in the evening, you want a game where planning ahead pays off.

On our line, Farmerama says outright that it's built for quick bursts through the day. My Little Farmies rewards longer sessions where you plan production. The others sit between those two.

Decide how much planning you enjoy

Some players love production chains: wheat to flour to bread, milk to cheese, each step feeding the next. Others find that tiring and just want to plant, harvest and decorate. Be honest with yourself here. A chain-heavy game played by someone who hates planning becomes a list of chores; a simple farm played by a planner becomes boring in a fortnight.

Check where it runs

All six games we cover run in a browser. Only one, My Free Farm 2, has official iOS and Android apps for the same game. Watch out for similar names: My Little Farmies Mobile and Molehill Empire 2 exist, but upjers lists them as separate titles or, in the second case, says the app can't be linked to a browser game account. If you want your farm on a phone, decide that before you invest weeks in a browser-only game.

Read the money side before day one

All six are free to start, with optional in-game purchases. That's the standard model for the genre, and it's fine as long as you know what you're looking at. Before you register, find the publisher's own page on premium items or its terms. Look for three things: what the premium currency buys, whether purchases are one-off or recurring, and whether you can earn premium currency in play. Our reviews quote what each publisher says, so you can compare.

A useful habit is deciding your own limit in advance, even if that limit is zero. Timers are designed to make waiting feel long at exactly the wrong moments, and a decision made calmly on day one holds up better than one made in the middle of an event.

Try the social side lightly

Clubs, guilds and cooperatives can make a farm much more fun. They can also turn it into an obligation. Join one, see how it feels for a week, and don't be shy about switching if the group's pace doesn't match yours. My Free Farm and Goodgame Big Farm lean heavily on groups; Farmerama and Molehill Empire let you keep it neighbourly.

A quick matching list

And if none of them clicks after a week, that's useful information too. Close the tab; the farm won't mind.

More field guides